I am new to Jquery File Upload and it works great. But we am wondering if
anyone knows of a good proceed to retard eventuality a upload until a GET
ask can be sent to establish that a record does not already exist?I am
controlling backbone.js and have already attempted attaching an
interception to both a quarrel form eventuality and a record quarrel
change event. Both are bipassed.Currently looks something like this:
events: { 'change form.upload-file input': 'checkExist' },
checkExist: duty (e) { relapse false; }, initialize: duty ()
{ _.bindAll(this); this.$('.upload-file').fileupload({
dataType: 'json', method: 'PUT', add: this.add,
progress: this.progress, done: this.done,
fail: this.fail, always: this.always }); relapse
__super__.initialize.apply(this, arguments); },
Bressette
Tuesday, 8 April 2014
Friday, 4 April 2014
Is duplicate constructor called when a surrogate returning vigilant is indifferent to another vigilant immediately
i am carrying problem bargain how a cost of this formula comes out like
this:#includeusing namespace std;class three_d{float x,y,z;public:
three_d(){x=y=z=0;cout<<"\n\tDefault Constructor";} three_d(float
a,float b,float c){x=a;y=b;z=c;cout<<"\n\tOverloaded Constructor";}
three_d(const three_d &obj){x=obj.x;y=obj.y;z=obj.z;cout<<"\n\tCopy
Constructor";} three_d operator+(three_d op2); three_d
operator=(three_d op2); vacant show();
~three_d(){cout<<"\n\tDestructor Working !!";}};three_d
three_d::operator+(three_d op2){ x=x+op2.x; y=y+op2.y; z=z+op2.z;
relapse *this; }three_d three_d::operator=(three_d op1){ x=op1.x;
y=op1.y; z=op1.z; relapse *this;}void three_d::show(){
cout<<"\n\n\tValues are : x="<2. Overloaded Constructor3. Default
Constructor4. Copy Constructor5. Copy Constructor6. Destructor Working
!!7. Copy Constructor8. Destructor Working !!9. Destructor Working !!10.
Values are : x=3.1 y=3 and z=3.211. Values are : x=1 y=1 and z=112. Values
are : x=3.1 y=3 and z=3.213. Destructor Working !!14. Destructor Working
!!15. Destructor Working !!So my questions are:In a 5th line of cost what
is this duplicate constructor for? is it for *this pointer (but as it is a
pointer i dont cruise it needs a duplicate constructor)? The fourth line
is for vigilant op2(i suppose) ?If above matter is loyal when overloading
"=" since is wholly one duplicate constructor used(when it also have a
returning value ? When is a temporary(returning) vigilant destructed ?
Please explain how a cost is systematic like this. Even if i change a
overloaded "+" to something like this :three_d three_d::operator+(three_d
op2){three_d temp;temp.x=x+op2.x;temp.y=y+op2.y;temp.z=z+op2.z;return
temp; }the cost of duplicate constructor for "=" stays same(though values
will be changed) i.e wholly 1 duplicate constructor for "=". However we
cruise there contingency be 2 duplicate constructors for "=" 1 for op1
vigilant and other for *this . If i use rudimentary assignment in sure
like : ob3=ob1; a duplicate constructor is called twice as expected.
Please explain.
this:#includeusing namespace std;class three_d{float x,y,z;public:
three_d(){x=y=z=0;cout<<"\n\tDefault Constructor";} three_d(float
a,float b,float c){x=a;y=b;z=c;cout<<"\n\tOverloaded Constructor";}
three_d(const three_d &obj){x=obj.x;y=obj.y;z=obj.z;cout<<"\n\tCopy
Constructor";} three_d operator+(three_d op2); three_d
operator=(three_d op2); vacant show();
~three_d(){cout<<"\n\tDestructor Working !!";}};three_d
three_d::operator+(three_d op2){ x=x+op2.x; y=y+op2.y; z=z+op2.z;
relapse *this; }three_d three_d::operator=(three_d op1){ x=op1.x;
y=op1.y; z=op1.z; relapse *this;}void three_d::show(){
cout<<"\n\n\tValues are : x="<2. Overloaded Constructor3. Default
Constructor4. Copy Constructor5. Copy Constructor6. Destructor Working
!!7. Copy Constructor8. Destructor Working !!9. Destructor Working !!10.
Values are : x=3.1 y=3 and z=3.211. Values are : x=1 y=1 and z=112. Values
are : x=3.1 y=3 and z=3.213. Destructor Working !!14. Destructor Working
!!15. Destructor Working !!So my questions are:In a 5th line of cost what
is this duplicate constructor for? is it for *this pointer (but as it is a
pointer i dont cruise it needs a duplicate constructor)? The fourth line
is for vigilant op2(i suppose) ?If above matter is loyal when overloading
"=" since is wholly one duplicate constructor used(when it also have a
returning value ? When is a temporary(returning) vigilant destructed ?
Please explain how a cost is systematic like this. Even if i change a
overloaded "+" to something like this :three_d three_d::operator+(three_d
op2){three_d temp;temp.x=x+op2.x;temp.y=y+op2.y;temp.z=z+op2.z;return
temp; }the cost of duplicate constructor for "=" stays same(though values
will be changed) i.e wholly 1 duplicate constructor for "=". However we
cruise there contingency be 2 duplicate constructors for "=" 1 for op1
vigilant and other for *this . If i use rudimentary assignment in sure
like : ob3=ob1; a duplicate constructor is called twice as expected.
Please explain.
Tuesday, 1 April 2014
Converting a List into Datatable
Assume that we have a list like PL = { P1, 0, 10, P2, 5, 20 } and we need
to modify it a datatable likeProcessName ArrivalTime CpuTimeP1
0 10P2 5 20The series of slight (row
count) is dynamic. And we have attempted sth like this: stable
DataTable CreateDataTable() { int j = 0; List PL =
CreateProcessList(); DataTable DT = new DataTable(); for
(int i = 0; i < PL.Count - 2; i += 3) { DataRow
ProcessRow = DT.NewRow(); DT.Rows[j][0] = PL[i].ToString();
DT.Rows[j][1] = Convert.ToInt32(PL[i + 1]);
DT.Rows[j][2] = Convert.ToInt32(PL[i + 2]); j++; }
DT.Columns.Add("Header", typeof(string)); DT.Columns[0].ColumnName
= "ProcessName"; DT.Columns[1].ColumnName = "ArrivalTime";
DT.Columns[2].ColumnName = "CpuTime"; relapse DT; }It does not
work (Says that there is no quarrel during position 0). Thanks for ideas.
to modify it a datatable likeProcessName ArrivalTime CpuTimeP1
0 10P2 5 20The series of slight (row
count) is dynamic. And we have attempted sth like this: stable
DataTable CreateDataTable() { int j = 0; List PL =
CreateProcessList(); DataTable DT = new DataTable(); for
(int i = 0; i < PL.Count - 2; i += 3) { DataRow
ProcessRow = DT.NewRow(); DT.Rows[j][0] = PL[i].ToString();
DT.Rows[j][1] = Convert.ToInt32(PL[i + 1]);
DT.Rows[j][2] = Convert.ToInt32(PL[i + 2]); j++; }
DT.Columns.Add("Header", typeof(string)); DT.Columns[0].ColumnName
= "ProcessName"; DT.Columns[1].ColumnName = "ArrivalTime";
DT.Columns[2].ColumnName = "CpuTime"; relapse DT; }It does not
work (Says that there is no quarrel during position 0). Thanks for ideas.
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